![]() Computer generated Architectural images, animations, design
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Animations bring the audience
to the building for an experience closest to actually being there.
Using cinematic techniques such as camera angles, moving objects, animated details, and audio it is possible to portray a project in a true to life format. Animations are not just limited to presenting the building to prospective buyers. Recently, animations have been prepared for council planning submissions in the more abstract context for
The benefit of an animation is the ability to see the project and compare it to a tangiable benchmark, the real world. |
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Please note : The attached samples are heavily compressed to reduce their filesize for internet download. |
WALKTHROUGH ANIMATION
A walkthrough is like placing a camera on a trolley and 'walking' it through the proposal.
The sample (top centre) used the walkthough format to create an understandable interpretation of the proposal
by walking the audience through it in the same way they would have during the the site inspection. PANS AND CROSSFADES
Using several cameras placed in strategic locations the best views of the proposal can be animated and presented in a 'feature film' manner
using transitions between scenes.
SLIDESHOW
A collection of still shots and perhaps character photographs are compiled in a slideshow and released as a video |
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